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Post by Compbasher on Dec 23, 2006 15:20:46 GMT -8
We have enough health as is. This healing looks like too much as well. (Begin comparison paragraph.) If currently we can heal someone for less points than we can hurt them, then in order to keep that matched we'd have to increase the damage of the super hits. The strongest super hit is 5 and the strongest heal is 2, so the new super hit would be 2.5 times stronger than the strongest heal, 7, making it 17.5... round down to 17, and make that a suicidal move to match the "can't move the rest of the game" property of heal x7. Since the current 5x hits take off half someone's health this 17 move means our health would have to be changed to 34, double 17... But the current 5x hits only take off 2 health, 20% of your starting total, which would be 6.8 points, round to 7 points, off the 34 starting total... balancing things out makes it equal to the current game and therefore meaningless to change anything, but not balancing leaves huge inequalities, such as healing for 7 points being way too self-destructive as compared to a super hit. ... The games would last weeks and be terribly unbalanced. I don't like these new rules at all. Ditto
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