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Post by Prone on Dec 22, 2006 23:03:12 GMT -8
You can heal 4x a person, heal 5x a person, and heal 7x a person.
if you heal 4x, you have to wait an hour and a half before moving again.
heal 5x, wait 2 hours before you go again.
heal 7x, and you can't move the rest of the game (use sparingly as a last resort, like when your HP is low, so you can heal someone else)
Ok, it works like this. You can only use these twice in any game.
However: You can't use a heal 4x with a heal 7x, or a heal 5x with a 7x.
You can only use a 4x with a 5x, 4x with a 4x, 5x with a 4x, and 5x with a 5x.
Any questions?
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Post by tyrantisius on Dec 22, 2006 23:04:01 GMT -8
I don't like it.
Games drag on long enough with people constantly healing each other.
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Post by rabidgecko on Dec 22, 2006 23:09:58 GMT -8
I don't like it. Games drag on long enough with people constantly healing each other. however i would like to know if you guys want to change the fact, if it was even understood to be this way, that after 24 hours, no matter what, people are out if they dont make a move, instead of having to have someone manually declare their death
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Post by tyrantisius on Dec 22, 2006 23:12:46 GMT -8
I don't like it. Games drag on long enough with people constantly healing each other. however i would like to know if you guys want to change the fact, if it was even understood to be this way, that after 24 hours, no matter what, people are out if they dont make a move, instead of having to have someone manually declare their death Hah of course. Agreed, nonetheless. I also vote we start with more health. 20 sound good? Maybe 15.
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Post by Prone on Dec 22, 2006 23:16:04 GMT -8
I don't like it. Games drag on long enough with people constantly healing each other. however i would like to know if you guys want to change the fact, if it was even understood to be this way, that after 24 hours, no matter what, people are out if they dont make a move, instead of having to have someone manually declare their death I'd say just keep them in, they just lose the super hit ability, and they can only hit/heal one person at a time instead of two, or three. 1x + 1x + 1x
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Post by grayfox7 on Dec 22, 2006 23:22:58 GMT -8
We have enough health as is. This healing looks like too much as well. (Begin comparison paragraph.)
If currently we can heal someone for less points than we can hurt them, then in order to keep that matched we'd have to increase the damage of the super hits. The strongest super hit is 5 and the strongest heal is 2, so the new super hit would be 2.5 times stronger than the strongest heal, 7, making it 17.5... round down to 17, and make that a suicidal move to match the "can't move the rest of the game" property of heal x7. Since the current 5x hits take off half someone's health this 17 move means our health would have to be changed to 34, double 17... But the current 5x hits only take off 2 health, 20% of your starting total, which would be 6.8 points, round to 7 points, off the 34 starting total... balancing things out makes it equal to the current game and therefore meaningless to change anything, but not balancing leaves huge inequalities, such as healing for 7 points being way too self-destructive as compared to a super hit. ...
The games would last weeks and be terribly unbalanced.
I don't like these new rules at all.
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Post by Prone on Dec 22, 2006 23:32:06 GMT -8
and to compensate, health would have to start at 25, and highest normal hits would be like 4x
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Post by tyrantisius on Dec 22, 2006 23:35:20 GMT -8
I'm not against a game that lasts for weeks. It's actually better that way, in my opinion. But if we do that, we'd probably have to increase the time that people can take before making a move longer than 24 hours.
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Post by grayfox7 on Dec 22, 2006 23:41:24 GMT -8
Getting killed during the first couple of days of a three week long game would really suck.
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Post by tyrantisius on Dec 22, 2006 23:43:36 GMT -8
True, reason why we increase the health, but not the hurt/heal amounts. And if we do change those, only by a very small amount.
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Post by grayfox7 on Dec 22, 2006 23:48:55 GMT -8
Egh, I'm still averse to the idea of such long games. There have been a few here that only lasted three or four days but felt like eternities.
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Post by Chalupa! on Dec 23, 2006 9:21:51 GMT -8
I'm with Gray. Games last long enough as it is and it's complicated enough as it is. If we make any new changes, everyone will be so confused that we will end up voiding every other turn. Heck, Rabid can't even handle it now!
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dxlightning
Platinum Membership
[ss:LostPeon's Gray][ss:LostPeon's Gray]
Posts: 1,246
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Post by dxlightning on Dec 23, 2006 9:47:30 GMT -8
New heal rules sound stupid. If anything it should be like the hurt rules, where if you heal others more than max you hurt yourself. Otherwise, whatevs.
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Post by ga on Dec 23, 2006 10:47:40 GMT -8
I'm with Gray. Games last long enough as it is and it's complicated enough as it is. If we make any new changes, everyone will be so confused that we will end up voiding every other turn. Heck, Rabid can't even handle it now! true. i'm new, and even i have had to void a turn of gecko's.
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Post by rabidgecko on Dec 23, 2006 12:05:10 GMT -8
yet i've still managed to win once at least
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