dxlightning
Platinum Membership
[ss:LostPeon's Gray][ss:LostPeon's Gray]
Posts: 1,246
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Post by dxlightning on Nov 21, 2006 7:27:37 GMT -8
Okay so here are the rules we have so far, and everyone seemed to work well with these last round.
1.) 60 minute turns. 2.) Vengeance hit if you die more than 60 minutes after your last turn 3.) No self healing 4.) If you screw up and don't fix it before someone else takes a turn, it's voided. 5.) Super hit! Hurt x4 costs 1 HP to use, Hurt x5 costs 2 HP to use. One use per game. 6.) Spread out points however you please
I personally think this is perfectly fine for the next game, but does anyone else have any suggestions for a vote?
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Post by tyrantisius on Nov 21, 2006 9:10:32 GMT -8
Hmm it's probably not fair if people use the super hit as their vengeance hit, cause it's supposed to take off hit points. Iunno.
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Post by Prone on Nov 21, 2006 12:34:18 GMT -8
I think that if you were to do the vengeance hit, then I think if your dead, it should be one less hit like 4x instead of 5x, since because your dead, you won't have any hitpoints taken off, because of the obvious.
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dxlightning
Platinum Membership
[ss:LostPeon's Gray][ss:LostPeon's Gray]
Posts: 1,246
|
Post by dxlightning on Nov 21, 2006 13:31:54 GMT -8
I personally think you shouldn't be able to do a super hit as vengeance. The rule is that you have to sacrifice 1 or 2 points; if you have no points to sacrifice you can't use the hit.
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Post by grayfox7 on Nov 21, 2006 15:24:56 GMT -8
Yeah, I'm pretty sure you can't do super hits if you're dead...
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Post by tyrantisius on Nov 21, 2006 18:28:32 GMT -8
That's what I'm tryin to say!!! o.o
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Post by Chalupa! on Nov 21, 2006 19:18:11 GMT -8
We already agreed that you can't do superhits after you die. Period.
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