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Post by Chalupa! on Nov 17, 2006 21:34:18 GMT -8
I'm going to propose some new rules for the next game- but only if the majority agree. Obviously, the current game could go on forever since everyone wants to "heal" every move. Seems like the game is taking too long.
I propose:
1. You can use 3 hit points (on 1 person or up to 3 people) or you can Heal 2 points (1 or 2 people) but you can't hurt and heal on same move 2. Anytime you heal, it costs you 1 point 3. Everyone gets a "super hit" where they can hit for 4x but it costs them 1 point (you don't have to use it, but you need at least 1 point to do this) - Should you have as many as you want or just one per game? 4. I propose going to a turn every 60 minutes.
I think this might speed the game up some so people can't just sit there and heal people all day without paying a price.
Majority rules of course so let's hear what you think.
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Post by technohawk on Nov 18, 2006 0:26:38 GMT -8
1. Sounds good
2. Don't care for being penalized for healing
3. This, I like with a minor change. Make it cost more points to do(like 2 points off yourself). And one per game max.
4. This also sounds good.
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Post by Compbasher on Nov 18, 2006 5:30:02 GMT -8
1) I still think that you should be able to hurt/heal in the same turn, just as long as people dont screw it up such as healing more than or equal to the hit count.
2) Disagree
3) One per game, can go to up 5x and it would as follows: 4x = -1 in own health 5x = -2 in own health
4) Agree
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Post by LostPeon™ on Nov 18, 2006 7:49:40 GMT -8
1. Agree 2. Agree 3. Agree, once per game 4. Agree 5. Wait for six 6. There is no 7 7. WTF am I doing here? 8. LOL@7 9. AAAAAAH 10. I GET IT! SEVEN ATE NINE!
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Post by Chalupa! on Nov 18, 2006 9:30:44 GMT -8
I think #2 is important because otherwise we run in to a game like the current one. No one wants to hurt anyone and everyone is just healing. This could go on for weeks. The game would even out if healing cost something.
The other option would be you can only heal if the person before you didn't. This way there is no healing two times or more in a row.
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Post by grayfox7 on Nov 18, 2006 10:13:59 GMT -8
1. Agree with being able to split up your points, but not with being unable to hurt and heal during the same move. 2. Disagree. 3. I'm with Comp on 4x hits using up 1 HP, and 5x hits using up 2 HP, but I think you should be able to do it as many times as possible. People hitting everyone with 5x hits could be irritating though, so maybe a time delay? Like if you use a 4x or 5x move, you not only take damage from it, but you have to wait twice as long to make your next move. 4. Sure.
I'd agree with the "no-healing-if-the-guy-before-you-healed" rule. Also maybe healing should be outlawed once a certain number of people have been KO'd so that the game goes faster.
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Post by rabidgecko on Nov 18, 2006 10:16:17 GMT -8
why dont we just keep it how it is, with some of those changes proposed, but after 1 day, 2 health deducted from everyone, after 2 days, like 3 or 4 helth deducted from everyone, that way it'll make sure that you try to kill everyone off before you get taken out by the timer itself
just an idea though
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dxlightning
Platinum Membership
[ss:LostPeon's Gray][ss:LostPeon's Gray]
Posts: 1,246
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Post by dxlightning on Nov 18, 2006 14:16:28 GMT -8
1. Disagree, but I think it's illogical to be able to hurt 3x or hurt 2x and heal 1x, when you can only heal 2x regularly. Obviously a heal costs more than a hurt, so it should be hurt 1x and heal 1x.
2. Disagree
3. Agree with Comp, two time use.
4. Agree
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Post by ♪Mr.Obv♫ on Nov 18, 2006 14:22:53 GMT -8
Why are the rules for Hurt and Heal getting more and more confusing? Why can't we just play like the way we started it. It doesn't matter if you heal yourself 100x. Just get everyone else to hit them. Keep it Simple guys.
You might think that this is really easy to comprehend but c'mon. It's not like it matters that much.
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Post by Chalupa! on Nov 18, 2006 14:37:31 GMT -8
The rules were changed because some people felt they died too soon without ever having a chance to play. The problem is that the changes have now caused the game to go on way too long and people are losing interest.
Based on the responses so far:
1. 4 Yes (Techno,Peon,DX,Chalupa) 4 No (Comp,Gray,Rabid,obvious) 2. 2 Yes / 6 No - This one failed 3. 6 Yes / 2 No - This one passed 4. 6 Yes / 2 No - This one passed
So it looks like:
3. Everyone gets a super hit for 4 (cost you 1) or 5 (cost you 2) and everyone agrees that it's once per game 4. Turns are every 60 minutes
No one agrees on what to do with the point spread so instead of everyone giving 5 different suggestions, I will list the most popular and please only choose from one of these (don't make up your own)
1. 3 Hurt (spread to anyone you want) OR 2 Heal (Spread to anyone) 2. 3 Hurt, OR 2 Hurt & 1 Heal OR 2 Heal (All can be spread out to anyone) 3. 3 Hurt OR 1 Hurt & 1 Heal OR 2 Heal (All can be spread out)
Please choose:
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Post by grayfox7 on Nov 18, 2006 14:39:46 GMT -8
2.
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dxlightning
Platinum Membership
[ss:LostPeon's Gray][ss:LostPeon's Gray]
Posts: 1,246
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Post by dxlightning on Nov 18, 2006 15:21:50 GMT -8
3
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Post by technohawk on Nov 18, 2006 16:27:45 GMT -8
We're not learning how to count, Tyrant. We're voting on the following(posted by Chalupa a few posts ago): I vote for #2
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Post by tyrantisius on Nov 18, 2006 16:56:11 GMT -8
awww...#2 it is
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Post by LostPeon™ on Nov 18, 2006 20:30:17 GMT -8
1
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